Prathamesh Kumar
Dark Fortress
A prototype for a game that blends Vampire Survivors with Survivor.io.
Read case study →Real games we built for real brands — with the results to match.
Every project on this page started as a brief and ended as a game people could actually play. The write-ups follow the same shape: the problem the game had to solve, the mechanic we picked and why, what we built, and what shipped.
The work spans different reasons to build a game. Some are marketing-led — a game built around a release, designed to be understood in one session and shared. Others are product-led — a multiplayer system that has to hold up under real concurrent play, or an educational collection that has to teach something while it entertains.
We design, build and score in-house, so each write-up covers the whole chain: game design, art direction, engineering and audio. Where a project was a prototype rather than a launch, we say so.
Prathamesh Kumar
A prototype for a game that blends Vampire Survivors with Survivor.io.
Read case study →
Bright Antenna Records
A fun car obstacle-avoiding game built around a new song release by Meg Elsier.
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NQCITY Media Tech
An educational game collection that teaches kids about the creation of the cosmos.
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A multiplayer online casino with Teen Patti and Rummy card games.
Read case study →WHAT CLIENTS SAY
“Maziminds work increased engagement and learning outcomes by 525%. The team provided excellent project management and end-to-end support, helping us overcome every challenge. Overall, the engagement was a success.”
Raj Avinash Kumar
Head of Products · NQCITY Media Tech Pvt Ltd
★★★★★ 5.0 on Clutch
Tell us the brand and the goal — we'll build and ship the game.