About Maziminds

A small studio making branded games that players want to play — and brands can measure.

Our Story

Why we build branded games

Maziminds started as a small group of devs just trying to make games. We soon realized that our real interest — and our strength — was branded games: helping brands reach their audience through play.

Today that means a small, senior team with a few of our own published titles — focused on helping brands deliver great experiences to their audience.

  • Branded games
  • Advergames
  • Our own titles
How We Work

What we care about

Players first

If it isn't fun, it doesn't ship. Every build is play-tested in-house before a brand ever sees it.

Measurable by design

Dwell, completion, leads — we instrument every game so marketing can prove the ROI it drives.

Small team, senior hands

No account layers or hand-offs. The people who scope your game are the same ones who build it.

We ship our own — and learn

We publish our own titles too — so we sweat retention and polish, then bring what we learn to yours.

The Studio

A small studio, built like a real one

We listen closely, map every requirement in detail, and keep you in the loop at every step: the clear communication and attention to detail is what we value most. the people who scope your game are the same ones who design, build, and ship it.

Asif Patel Founded & led by Asif Patel · Founder · Lead Engineer LinkedIn
Komi, the Maziminds mascot, waving hello
Our Mascot

Komi is always in the room

Komi is the face of Maziminds — the curious little explorer you'll meet across our games, our site, and everything we ship. It's our digital presence: one personality that carries the studio everywhere.

Behind the friendly face is the way we actually work — genuinely curious about your brand, obsessive about the details, and never satisfied until the game is fun. If a build doesn't make Komi grin, it isn't done.

Everthing a great game needs — under one roof

Engineering

Gameplay, tooling, and web — built to a production standard, not a throwaway prototype.

Game Design

Loops, balance, and pacing tuned so the game is fun before a brand ever sees it.

Art & Animation

Characters, mascots, and motion that carry a brand without ever looking like an ad.

Production

Scope, instrumentation, and delivery — launches that land on time and prove their ROI.

Want a team like this on your next launch?

Tell us the brand and the goal — we'll come back with a plan.

Let's talk →