Players first
If it isn't fun, it doesn't ship. Every build is play-tested in-house before a brand ever sees it.
A small studio making branded games that players want to play — and brands can measure.
Maziminds started as a small group of devs just trying to make games. We soon realized that our real interest — and our strength — was branded games: helping brands reach their audience through play.
Today that means a small, senior team with a few of our own published titles — focused on helping brands deliver great experiences to their audience.
If it isn't fun, it doesn't ship. Every build is play-tested in-house before a brand ever sees it.
Dwell, completion, leads — we instrument every game so marketing can prove the ROI it drives.
No account layers or hand-offs. The people who scope your game are the same ones who build it.
We publish our own titles too — so we sweat retention and polish, then bring what we learn to yours.
We listen closely, map every requirement in detail, and keep you in the loop at every step: the clear communication and attention to detail is what we value most. the people who scope your game are the same ones who design, build, and ship it.
Komi is the face of Maziminds — the curious little explorer you'll meet across our games, our site, and everything we ship. It's our digital presence: one personality that carries the studio everywhere.
Behind the friendly face is the way we actually work — genuinely curious about your brand, obsessive about the details, and never satisfied until the game is fun. If a build doesn't make Komi grin, it isn't done.
Everthing a great game needs — under one roof
Gameplay, tooling, and web — built to a production standard, not a throwaway prototype.
Loops, balance, and pacing tuned so the game is fun before a brand ever sees it.
Characters, mascots, and motion that carry a brand without ever looking like an ad.
Scope, instrumentation, and delivery — launches that land on time and prove their ROI.
Tell us the brand and the goal — we'll come back with a plan.