Proven mechanics, built around your brand
Every mechanic here is one we designed and built ourselves, and you can play it right now. Pick the play that fits your campaign and we build your game on it — its world, its art, its rules and its reward made for your brand, never skinned over another brand’s game.
- PLAYABLE DEMO
Endless runner · One thumb · Web
Crowd Surge
Steer a growing squad into the gate worth taking and shoot the other one until it is. The gates are where your offer goes, so every choice is a message someone actually reads.
- PLAYABLE DEMO
Arcade dodger · Draw to move · Web
Neon Wire
Hold to draw a wire and the wheel sticks to whatever you paint, while the ink drains as you draw. Quick to learn, hard to put down — built for a single-session push.
- PLAYABLE DEMO
Fishing · Hold and release · Web
Deep Line
Sink the hook, catch what you can, then reel it up before the line snaps. A collection loop with dozens of catchable items — drawn as your products or rewards.
- PLAYABLE DEMO
Base defence · Drag to move · Web
Crown Rush
Move the king, let him fight, pour the coins into the next building before the wave lands. A long, unhurried session, for when you want people to stay a while.
- PLAYABLE DEMO
Tap puzzle · One tap · Web
Viper's Knot
Snakes are knotted in the dark, each one pointed at its own exit. Tap the ones with a clear lane and empty the burrow before the clock runs out — read the board, then commit.
- PLAYABLE DEMO
Cooking · Slide to catch · Web
Order Up!
Guests order, ingredients drop from the ceiling and you slide the pan to build each ticket bottom-up. Tips from one shift buy the boosts for the next — the one format here with a real economy behind it.
Mechanics we can build your game on
Working demos you can play now, on desktop or phone. Each one is a mechanic we designed and built end to end — tell us your goal and we’ll build you a game of your own, with its art, its rules and its reward made for your brand.