● PLAYABLE DEMO

Crowd Surge

A one-thumb runner where every gate is a decision, and the decision is your message.

Endless runner One thumb Plays in browser
Play the demo
Crowd Surge key art
How it plays

Pick the right gate, or shoot it until it is

You hold one finger down and steer a squad along a corridor. Gates come in pairs and each one changes the squad — one multiplies it, one cuts it down — so the whole game is a stream of two-way choices made at speed.

The twist is that a bad gate is not final. Your squad fires continuously, so shooting a weak gate long enough turns it into a good one. That gives a player something to do between decisions and rewards the ones who commit early.

A run lasts under a minute and ends in a number, which is what makes it work as a campaign piece: it is short enough to finish on a first tap and repeatable enough that people go again.

The look

Low-poly squad, neon corridor

Simple stylised characters against a high-contrast corridor, built so the gates read instantly at arm's length on a phone. Nothing in the scene is photoreal, which is deliberate — flat, bold shapes survive being restyled far better than rendered detail does.

Characters, corridor, gate frames, sky and particle colour are all separate layers, so the whole scene can take on a brand palette without touching how the game plays.

Rebuilt for you

What changes when it's yours

The gates carry your offer — product versus product, plan versus plan, or a straight yes/no on a campaign question — and the end screen carries your reward and your call to action. The squad becomes your characters, mascot or product, and the corridor becomes your world.

More formats

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See all mechanics →

Want this in your brand?

Tell us the campaign and we'll come back with what a rebuild looks like.

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